Tooltris README

Atul Varma - 8/10/2003

Tooltris is a simple Tetris clone I created during a one or two-week period in July of 2001. An initial "barebones" version game was written in C in a few hours; in the following days, I embellished it by creating better graphics, implementing a GUI, and adding other special effects. When I coded the GUI, and some of the special effects I realized that they would be a lot easier to code in C++; as a result, some of the earlier files are written in C and the later ones are in C++. IMO, this was very messy and I should've planned ahead better.

The original game was developed using DJ Delorie's 32-bit protected mode C/C++ compiler (website) on a Windows 98 machine. A heavyweight multimedia API called Allegro (website) was used for the graphics routines, datafile management, and a few other things.

Unfortunately, Allegro for DJGPP used VESA routines to access video memory, so the game didn't work under the NT kernel, which is what virtually all Windows users use now. So I recently "ported" the app to MS Visual C++ .NET 2002 (aka MSVC++ 7.0), and also created an autoconf/automake setup to ease compilation for UNIX systems.

You can download the source tarball here.